This makes their EHP 687, which is quite high. The Templars have 275 health, and 60% armor. The Assasin's Guild is a far better alternative for just about everything. The Knights Templar is the closest thing to a useless tower. With the boring stuff out of the way, let's get this started. (and also something to pass the time during my school break lol) THIS IS JUST MY OPINION THAT I WANTED TO SHARE WITH THE COMMUNITY. I will be using my experiences to tell a tower's usefulness, so remember: I have completed all three games on Veteran/Impossible 3 stars in campaign mode and Iron and Heroic challenges on all stages. I will not be including Special Towers, because i don't wanna waste any more time on this than i already have. Most of the time, incorporating other towers into your strategy will get you a better result. Is the Tower spammable, and still beats most levels with 3 stars?Įxplanation: I don't think this is how the games should be played in the first place. Things that will not affect this ranking: Is the damage type(s) that the tower deals effective against the enemies in the game? What void does the tower fill in a strategy? Is the tower capable of taking care of more than one threat in a level? Is the tower outclassed by a tower in another tower class? (This won't make a big impact on their placement, because in Iron Challenges, you can often just build one of them) How does the tower compare to it's counterpart (the other level 4 option)? If they serve very different roles, which tower has the more useful role, and how well do they pull it off? How expensive is the tower until it becomes good enough to justify buying it in the first place? How big of an impact does the tower make on the level? How often would you use the tower on different levels? How useful is the tower against different enemies? I decided to make a ranking of all the towers from the first three games.
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